![]() ![]() The turns can only be banked to about 15 degrees but I think it works pretty well. The wild mouse makes pretty good standard mice but i noticed the ability for swooping drops might make a nice Gerstlauer Bobsled coaster approximation. The wing coaster is a bit limited at the moment due to its oddly short height restriction and the current lack of a half loop that steps to the side slightly making recreations of rides like Stealth, X-Flight and Gatekeeper pretty tough.įinally last night i messed with the wild mouse. I was pleasantly surprised to find that diagonal zero-g-rolls work pretty well and as you can tell i discovered you can vary the size of lots of the scenery as well as change some of the tree colours. Anyway I went for a small custom X-Flight style design and messed around with the track options. For some reason its limited to 90ft at the moment which is crazy because rides like Parrot Coaster and Gatekeeper are around 170ft. Next up I tried playing with the B&M wing coaster. If you look at the 2nd pic it kind of shows how varying the the size of track pieces affects the number of supports placed. The in game options are a bit crap right now and combined with me generally being crap at them anyway it doesn't looks great. You'll have to excuse the rubbish foliage. I'm slowly getting more used to the controls so this was easier than expected. ![]() Not an exact clone but something very similar. I actually made a much better rising and falling curve after the cutback in a later version but I didn't save it.Ĭontinuing a general theme i tried making an aproximation of Loch Ness Monster. A more customizable half loop would be useful for the first inversion and the games lack of a simple shallow helix's is annoying at the moment. Especially ones as simple as Loop-screws. And since the arrow track is in game why not go for one of their most infamous coasters. I definitely made my corkscrews too big but i learnt for later on. This allows quite a lot of flexibility in size and shape of the roll. The Zero-G is made just by rotating the banking on each piece of track rather than a specific element like RCT. The main drop looks too shallow although it works quite well for the zero G. I think this demonstrates why I think the game currently needs steeper drops. I was mainly messing around with the track editor at this point. My first attempt at anything was building a B&M style looper (Even though the B&M looper isn't in game yet, so i used the Arrow track) This one is clearly loosely based on Led Zeppelin, well at least to start. Here's a bit more in-depth look at how things went. Might give Loch Ness monster a go later but again the helix might be tough to do. Working from a laptop with no internet and a PC with no Parkitect. Looks really good too with the sloping kamikaze curve into the diagonal corkscrews like the original. Cloning a ride like Python at Efteling was easy apart from the final helix. So the rise into the brakes and curve following the cutback aren't as good as I'd like Large curves would often end up 1/8th of a height unit and it would be impossible to complete the track as i couldn't figure out how to get it back. Had issues with long curves on the lowest slope setting. The current lack of a helix option makes the helix under the cobra roll a bit of a mess. Doing the corkscrews and cutback on Drachen fire was a breeze thanks to the diagonal corkscrew options. The rise into the loops on the same rides was less elegant as currently loops are only possible from flat tracks rather than an entrance from below. -The long swooping drops of rides like Viper at SFMM and GASM at SFGAdv were easy to do with the variable turns on drops.I'd be interested to see/hear if anyone's tried some wooden recreations. I've mostly tried creating some of the Arrow loopers as the Steel coaster is quite versatile. There a few omissions and foibles which make some recreations quite tough at the moment but for the most part it's pretty good and its much better than RCT at doing certain things. ![]() I find it a good test of how versatile and accurate the coaster builder tool is. I tried some recreations of real world coasters. I believe the soundtrack is just separate as audio files. What is the difference? Does this mean the 15.00 version has no soundtrack to it, or simply that the 25.00 version includes the soundtrack to listen to outside of the game? (I know this one also includes wallpapers) Just curious, thanks! the Parkitect 15.00 (basic) and the soundtrack version for 25.00. I am going to download this tonight, so excited! I have a question.
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